interiorsasebo.blogg.se

Terry smash ultimate frame data
Terry smash ultimate frame data








terry smash ultimate frame data

  • Richter will pose similarly to his idle stance in Castlevania: Symphony of the Night and do his iconic peace sign from Castlevania: Rondo of Blood while saying "Farewell".
  • Richter swings the Vampire Killer around himself saying, "You don't belong in this world!" before striking the ground with it and then holding it taught.
  • Richter jumps and whips the ground before making a pose similar to his official render.
  • Appears on-screen surrounded by light and takes out Vampire Killer.
  • Down Taunt: Tightens his glove while saying, "Prepare yourself!".
  • Side Taunt: Pulls out his whip and straightens the chain, a reference to a piece of artwork shown in the official guide for Rondo of Blood.
  • Up Taunt: Makes a pose based on the animation used for the Hydro Storm Item Crash, with an open hand instead of a finger point while saying, "It's time!", leading the pose from his render.
  • Down Throw: Slams the opponent on the ground.
  • terry smash ultimate frame data

  • Up Throw: Knocks the opponent into the air with his whip.
  • Back Throw: Flings the opponent behind him.
  • Forward Throw: Spins the opponent around once and throws them forward.
  • Pummel: Hits the opponent with his knee.
  • It appears to Meteor Smash in its earlier frames. Simon and Richter obtained this ability in Castlevania: Harmony of Despair.
  • Down aerial: A divekick, similar to the ones performed by most protagonists upon obtaining the ability to double jump.
  • This can be angled slightly upward and downward at roughly a 20 degree angle.
  • Neutral aerial: A whip twirl around Richter's body.
  • Down Smash: Richter spins his whip around his body, with great range on both sides.
  • Outranges Corrin's Forward Smash, making it the longest uncharged forward smash in the entire game. One of his moves from Castlevania: Symphony of the Night that Simon borrowed.
  • Dash Attack: Richter charges forward, spinning his whip around him.
  • Down Tilt: A combination of Slide and Jumping Slide.
  • Up Tilt: A quick swing that covers Richter's head.
  • Based on the iconic whip strike introduced in the first Castlevania.
  • Forward Tilt: A swing with very long range but notable startup lag.
  • Taken from Simon in Super Castlevania IV. Functions similarly to Sheik's old Chain. It is freely controllable and is able to destroy weak projectiles, such as Metal Blade and Missile.
  • If the button is held, Richter will perform the whip twirl.
  • Richter holds the whip lengthwise with both hands.
  • Neutral Attack: Two strikes with the whip coiled followed by a flurry of whip strikes and an upward finisher.
  • Richter doesn't have any differences from Simon(not even aesthetic) except for his Holy Water which is different from Simon because it is aura instead of fire, which means that it can affect Olimar's red Pikmin and will not prematurely set of the Links' bombs.

    terry smash ultimate frame data

    Projectiles can be negated by reflectors.Narrow hitboxes, making them difficult to land.Aerials can be angled to hit at various heights.Possesses three tether recovery options in aerials.










    Terry smash ultimate frame data